is Professor for Physics-based Simulation at TU Munich.
He works in the field of computer graphics, with a particular emphasis on physics-based deep learning algorithm. One focus of his research targets the simulation of fluid phenomena, such as water and smoke. These simulations find applications as visual effects in computer generated worlds, but also in many fields of engineering. Examples of his work are novel algorithms to make simulations easier to control, to handle detailed surface tension effects, and to increase the amount of turbulent detail.