heads the Visual Computing Lab at TU Munich.
He conducts research into 3D digitization at the juncture between the fields of computer graphics, computer vision, and artificial intelligence. His research is oriented towards the generation of 3D models of real-world environments using video and range cameras (for example with Deep Learning). Research conducted in the Visual Computing Lab is highly varied and includes conducting analyses to further the semantic understanding of the 3D environments, video-editing and numerical optimization.
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